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Roblox developer since 2008  ·  12+ years shipping

ALBIE

ProgrammerGame DesignerProducerProject Manager

Since 2008, I've been on Roblox as a developer who specializes in programming. I've honed a special skill to prepare games for their alpha and beta releases quickly.

I've worked for companies like Toya, Misfits, Voldex, Twin Atlas, Geekout Studio and clients like Jandel.

I've collaborated with influencers such as KreekCraft, Karl Jacobs and RussoPlays to create original games.

096 [SCP] - albie's arcade
Fan art from 096 [SCP], albie's personal Roblox game
Pictured: 096 [SCP], my personal Roblox game. Peaked at 16K CCU and still runs 800 to 1.8K CCU three years later.
Photo of albie albie's Roblox avatar

albiedanoobjoined Nov 22, 2008

ReleasedGames

Ten titles I built or led. Every one is live. Click through and play it.

096 [SCP]2023

096 [SCP]

Sole developer: code, design and live ops

A personal project I made over a weekend. It has survived 3 years at 800 to 1.8K CCU with me working on it as sole dev.

  • 0Visits
  • 16KPeak CCU
  • 0Favs
Play on Roblox
Battle A Brainrot2026

Battle A Brainrot

Solo build, start to finish

A Pokémon style brainrot collection game. Full battle and capture mechanics. Made fully solo.

  • 0Visits
  • 5KPeak CCU
  • 0Favs
Play on Roblox
Cursed Sails2026

Cursed Sails

Team lead and main programmer

Was team lead and main programmer for this game. Think Dead Rails but on the ocean. Advanced mechanics.

  • 0Visits
  • 4KPeak CCU
  • 0Favs
Play on Roblox
Case Collectors2026

Case Collectors

Solo build, three weeks

Three week project, RNG gun unlocking game. Plot expansion, RNG shop for upgrades.

  • 0Visits
  • 3KPeak CCU
  • 0Favs
Play on Roblox
Human Ice Cream2026

Human Ice Cream

Gameplay programmer

Contributed highly to this game adding a bunch of player abilities and unique mechanics.

  • 0Visits
  • 3KPeak CCU
  • 0Favs
Play on Roblox
Car Washing Simulator2017

Car Washing Simulator

Programmer, built with RussoPlays

Same team and turn around as Duck Dash. Released to a peak of 8K players, which was massive in 2017.

  • 0Visits
  • 8KPeak CCU
  • 0Favs
Play on Roblox
Samurai Simulator2019

Samurai Simulator

Sole programmer, built with ItsTannerTot

Another one month project that I made with ItsTannerTot that I worked on as the sole programmer.

  • 0Visits
  • 3KPeak CCU
  • 0Favs
Play on Roblox
Space Defenders2024

Space Defenders

Lead programmer and team lead

A tower defense game. I was the lead programmer and team lead. Completely original mechanics and complex progression.

  • 0Visits
  • 3KPeak CCU
  • 0Favs
Play on Roblox
Survive The Gods2026

Survive The Gods

Lead programmer and team lead

A mini-game game where one player is a god with abilities and the others try to become the god.

  • 0Visits
  • 1KPeak CCU
  • 0Favs
Play on Roblox
Duck Dash2017

Duck Dash

Programmer, built with RussoPlays

A quick project that was made with RussoPlays to a good amount of players for the time compared to other games.

  • 0Visits
  • 3KPeak CCU
  • 0Favs
Play on Roblox

ContributedGames

Front-page experiences I was brought in to build on. Combined: 21.9 billion plays.

Visit and favourite counts pulled live from the Roblox API on . Peak CCU figures are mine.

CoolPrototypes

Systems I built to see if they were fun. Hover to preview, click to watch the footage.

WorkExperience

Studios I've shipped inside of.

Voldex

Team Lead & Programmer

  • Worked with multiple programmers on one game
  • Expanded existing games with updates weekly
  • Created minigame style systems for roleplaying
  • Ran daily meetings on expectations and work accomplished
  • Led other programmers through complex programming tasks
  • Worked with modeling and VFX teams to ship weekly updates for Penguin Tycoon

Toya

Game Programmer

  • Contracted to work with and mentor a team of 15 to push for the release of the official game for the hit kids TV show Miraculous Ladybug, created by ZAG Inc.
  • Programmed ability based systems and character creation
  • Created minigame style systems for roleplaying
  • Short-term contract to reach Toya's contract goals with ZAG Inc.
  • Released the official Miraculous Ladybug and Cat Noir game on Roblox

Misfits

Software Engineer

  • Produced high quality code in a fast, effective manner
  • Worked with Jira and production methodologies like Waterfall, Agile and Scrum
  • Led and taught junior engineers on coding practices, process and professionalism
  • Worked on a team of 20 and maintained excellence in a high pressure environment
  • Released a highly polished tower defense game in 6 months

Also built for

  • Twin Atlas
  • Geekout Studio
  • Jandel
  • KreekCraft
  • Karl Jacobs
  • RussoPlays
  • ItsTannerTot
  • ZAG Inc.

Final words

I am a seasoned Game Programmer, Team Lead and Project Manager with over 12 years of experience in game development, specializing in the Roblox platform. My passion for creating innovative experiences and my ability to excel under pressure have allowed me to lead diverse teams and deliver high-quality projects on time.

I have strong technical expertise in Lua programming and creating systems such as combat mechanics, placement tools and user interfaces. Additionally, my skills in low-poly 3D modeling with Blender enable me to bridge programming and design seamlessly.

My entrepreneurial ventures demonstrate my versatility and drive. I've developed numerous game experiences, including a personal project that is still thriving to this day. I thrive in collaborative environments and enjoy leading teams to bring creative visions to life.

ContactMe

Got a game that needs shipping? I move fast.